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NAVTOR SDK
v.3.0
Software Development Kit for fast and efficient development of ECDIS, ECS and generic marine applications
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Helper class, which allows to create an implementation of I2DRenderTargetInitSettings, initialized with appropriate init parameters No multi-threaded support!!! More...
#include <string>#include <map>#include <base/inc/platform.h>#include <base/inc/sdk_results.h>#include <base/inc/sdk_ref_ptr.h>#include <base/inc/sdk_component_interface.h>#include <base/inc/sdk_any_handler.h>#include <visualizationlayer/inc/scene/texture_interface.h>#include "../os_specific_types.h"#include "../2d_render_target_init_settings_interface.h"#include <base/inc/sdk_pshpack1.h>#include <base/inc/sdk_poppack.h>Go to the source code of this file.
Data Structures | |
| class | RenderTargetInitSettingsHelper |
| Helper class, which allows to create an implementation of I2DRenderTargetInitSettings, initialized with appropriate init parameters. More... | |
Functions | |
| SDK_PACK (struct SkiaFBOParameters { SDKUInt32 viewport_width;SDKUInt32 viewport_height;PixelFormats pixel_format;SDKUInt32 samples_count;SDKUInt32 stencil_buff_bits;SDKUInt32 fbo_id;}) | |
| Initial settings for RenderTarget2D_SKIA_OpenGL_FBO render target type. | |
| SDK_PACK (struct SkiaTextureParameters { SDKUInt32 viewport_width;SDKUInt32 viewport_height;PixelFormats pixel_format;SDKUInt32 samples_count;SDKUInt32 texture_id;}) | |
| Initial settings for RenderTarget2D_SKIA_OpenGL_Texture render target type. | |
Helper class, which allows to create an implementation of I2DRenderTargetInitSettings, initialized with appropriate init parameters No multi-threaded support!!!
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