NAVTOR SDK  v.3.0
Software Development Kit for fast and efficient development of ECDIS, ECS and generic marine applications
2d_render_target_init_settings_helper.h File Reference

Helper class, which allows to create an implementation of I2DRenderTargetInitSettings, initialized with appropriate init parameters No multi-threaded support!!! More...

#include <string>
#include <map>
#include <base/inc/platform.h>
#include <base/inc/sdk_results.h>
#include <base/inc/sdk_ref_ptr.h>
#include <base/inc/sdk_component_interface.h>
#include <base/inc/sdk_any_handler.h>
#include <visualizationlayer/inc/scene/texture_interface.h>
#include "../os_specific_types.h"
#include "../2d_render_target_init_settings_interface.h"
#include <base/inc/sdk_pshpack1.h>
#include <base/inc/sdk_poppack.h>

Go to the source code of this file.

Data Structures

class  RenderTargetInitSettingsHelper
 Helper class, which allows to create an implementation of I2DRenderTargetInitSettings, initialized with appropriate init parameters. More...
 

Functions

 SDK_PACK (struct SkiaFBOParameters { SDKUInt32 viewport_width;SDKUInt32 viewport_height;PixelFormats pixel_format;SDKUInt32 samples_count;SDKUInt32 stencil_buff_bits;SDKUInt32 fbo_id;})
 Initial settings for RenderTarget2D_SKIA_OpenGL_FBO render target type.
 
 SDK_PACK (struct SkiaTextureParameters { SDKUInt32 viewport_width;SDKUInt32 viewport_height;PixelFormats pixel_format;SDKUInt32 samples_count;SDKUInt32 texture_id;})
 Initial settings for RenderTarget2D_SKIA_OpenGL_Texture render target type.
 

Detailed Description

Helper class, which allows to create an implementation of I2DRenderTargetInitSettings, initialized with appropriate init parameters No multi-threaded support!!!

Copyright (c) 2011 The NAVTOR SDK. All Rights Reserved.

Author
The NAVTOR SDK authors.
Date
10/2011
Maintenance:
The NAVTOR SDK authors.