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NAVTOR SDK
v.3.0
Software Development Kit for fast and efficient development of ECDIS, ECS and generic marine applications
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Single GL2D sprite position. More...
#include <gl2d_sprites_interface.h>
Inherits ISDKProperties.
Public Member Functions | |
| virtual void SDK_CALLTYPE | Dump () const =0 throw () |
| Dumps given object. | |
| virtual IGL2DCanvasSP SDK_CALLTYPE | GetCanvas () const =0 throw () |
| Returns parent canvas object. | |
| virtual SDKResult SDK_CALLTYPE | GetID (SDKString &id) const =0 throw () |
| Returns position ID. | |
| virtual SDKPointF2D SDK_CALLTYPE | GetPosition () const =0 throw () |
| Returns sprite position. | |
| virtual SDKResult SDK_CALLTYPE | SetPositionTransform (const SDKMatrix3X2 &position_transform)=0 throw () |
| Sets sprite position transformation matrix IGL2DSprites::StartEdit method should be called before calling this one. | |
| virtual SDKMatrix3X2 SDK_CALLTYPE | GetPositionTransform () const =0 throw () |
| Returns current sprite position transformation matrix. | |
| virtual SDKResult SDK_CALLTYPE | SetSpriteSizeFixedFlag (const bool &is_sprite_size_fixed)=0 throw () |
| Sets sprite size fixed flag IGL2DSprites::StartEdit method should be called before calling this one. | |
| virtual bool SDK_CALLTYPE | GetSpriteSizeFixedFlag () const =0 throw () |
| Returns current sprite size fixed flag. | |
| virtual SDKResult SDK_CALLTYPE | SetSpriteRotationFixedFlag (const bool &is_sprite_rotation_fixed)=0 throw () |
| Sets sprite rotation fixed flag IGL2DSprites::StartEdit method should be called before calling this one. | |
| virtual bool SDK_CALLTYPE | GetSpriteRotationFixedFlag () const =0 throw () |
| Returns current sprite rotation fixed flag. | |
Single GL2D sprite position.