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NAVTOR SDK
v.3.0
Software Development Kit for fast and efficient development of ECDIS, ECS and generic marine applications
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Enumerator of scene layers. More...
#include <scene_layers_manager_gl_interface.h>
Public Member Functions | |
| virtual SDKResult SDK_CALLTYPE | Next (ISceneLayerGLSP &scene_layer) const =0 throw () |
| Returns scene layers one by one. | |
| virtual SDKResult SDK_CALLTYPE | Reset ()=0 throw () |
| Resets the enumeration. | |
Public Member Functions inherited from ISDKComponent | |
| virtual SDKAtomicRefCount SDK_CALLTYPE | AddRef () const =0 throw () |
| Increments the reference count for an interface on a component. | |
| virtual SDKAtomicRefCount SDK_CALLTYPE | Release () const =0 throw () |
| Decrements the reference count for an interface on a component. | |
| virtual SDKResult SDK_CALLTYPE | GetInterface (const InterfaceId &id, void **obj_ptr)=0 throw () |
| Returns pointers to the supported interfaces on a component. | |
| template<typename _Itf > | |
| SDKResult | GetInterface (_Itf **obj_ptr) throw () |
| Returns pointers to the supported interfaces on a component. | |
Enumerator of scene layers.