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NAVTOR SDK
v.3.0
Software Development Kit for fast and efficient development of ECDIS, ECS and generic marine applications
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Directories |
Files | |
| file | 2d_graphics_consts.h [code] |
| Description of all of supported graphics constants. | |
| file | 2d_graphics_path_editor_interface.h [code] |
| Allows to edit the graphics path by adding geometric primitives, like line, Bezier curves, etc. | |
| file | 2d_graphics_path_interface.h [code] |
| Graphics path primitive, which can be drawn by using render target object. | |
| file | 2d_render_target_bitmap_interface.h [code] |
| Bitmap object for render target. | |
| file | 2d_render_target_brush_interface.h [code] |
| Brush for drawing graphics path by using render target. | |
| file | 2d_render_target_factory_interface.h [code] |
| This factory allows to create a render target, based on Direct2D or SKIA. | |
| file | 2d_render_target_init_settings_interface.h [code] |
| Base interface for initialization of new Render Target. | |
| file | 2d_render_target_interface.h [code] |
| Generic 2D render target (allows to render 2D images) | |
| file | 2d_render_target_stroke_style_interface.h [code] |
| Stroke style for graphics path drawing. | |
| file | 2d_render_target_text_interface.h [code] |
| Holds text to draw and all of appropriate text styles. | |
| file | 2d_render_target_utils_interface.h [code] |
| Generic 2D render target utilities. | |
| file | visualizationlayer/inc/graphics/component_ids.h [code] |
| All of component OIDs, which can be created by using CreateFactory method. | |
| file | os_specific_types.h [code] |
| Set of structures, which is specific for each of OS, like OpenGL context parameters for Linux or Direct2D types for Windows. | |