NAVTOR SDK  v.3.0
Software Development Kit for fast and efficient development of ECDIS, ECS and generic marine applications
graphics Directory Reference

Directories

Files

file  2d_graphics_consts.h [code]
 Description of all of supported graphics constants.
 
file  2d_graphics_path_editor_interface.h [code]
 Allows to edit the graphics path by adding geometric primitives, like line, Bezier curves, etc.
 
file  2d_graphics_path_interface.h [code]
 Graphics path primitive, which can be drawn by using render target object.
 
file  2d_render_target_bitmap_interface.h [code]
 Bitmap object for render target.
 
file  2d_render_target_brush_interface.h [code]
 Brush for drawing graphics path by using render target.
 
file  2d_render_target_factory_interface.h [code]
 This factory allows to create a render target, based on Direct2D or SKIA.
 
file  2d_render_target_init_settings_interface.h [code]
 Base interface for initialization of new Render Target.
 
file  2d_render_target_interface.h [code]
 Generic 2D render target (allows to render 2D images)
 
file  2d_render_target_stroke_style_interface.h [code]
 Stroke style for graphics path drawing.
 
file  2d_render_target_text_interface.h [code]
 Holds text to draw and all of appropriate text styles.
 
file  2d_render_target_utils_interface.h [code]
 Generic 2D render target utilities.
 
file  visualizationlayer/inc/graphics/component_ids.h [code]
 All of component OIDs, which can be created by using CreateFactory method.
 
file  os_specific_types.h [code]
 Set of structures, which is specific for each of OS, like OpenGL context parameters for Linux or Direct2D types for Windows.