Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- d -
- dash_cap
: StrokeStyleOptions
- dash_offset
: StrokeStyleOptions
- dash_pattern
: StrokeStyleOptions
- DataSize
: ISDKStream
- Decompress()
: IBaseArchiver
- Decrypt()
: IBaseCryptor
- DecryptDecompress()
: IS63DataEncryptor
- Delete()
: ISDKResourceManager
- DeleteAllEntries()
: ILayerResourceSpriteList
- DeleteAttribute()
: IAttributeCollectionEdit
- DeleteConfigEntry()
: ISDKConfiguration
- DeleteDataObject()
: INavBoxDataLayersClient
- DeleteDataset()
: IWorkspaceEdit
- DeleteDataSourceView()
: IPortrayalLayer
- DeleteEntries()
: ILayerResourceSpriteList
- DeleteEntry()
: ICatalogEdit
, ILayerResourceSpriteList
- DeleteFeature()
: IManualUpdates
- DeleteLayer()
: INavBoxDataLayersClient
, ISceneLayersManagerGL
, ISceneLayersManager
, IScene2D
- DeleteObject()
: IDatasetEdit
- DeleteResource()
: ISDKResourceStorage
- DeleteRoute()
: INavBoxRESTClient
, IRouteStorage
- DeleteRoutePermanently()
: IRouteStorage
- DeleteSlave()
: IFeatureEdit
- DeleteSubConfig()
: ISDKConfiguration
- DeleteTexture()
: ILayerResourceSpriteList
- DeleteUpdates()
: IManualUpdates
- Deserialize()
: ISDLParametersCollection
- Detach()
: SDKAnyHandler
, SDKStringHandler
, SDKRefPtr< T >
- DetachAsAny()
: SDKStringHandler
- DetachAsArray()
: SDKAnyHandler
- DetachAsString()
: SDKAnyHandler
- Determinant()
: Matrix3X3T< _SDKMatrix3X3 >
, Matrix4X4T< _SDKMatrix4X4 >
- did
: ObjectID
- Direct()
: IGeodesicCalculation
- DiscardResources()
: IGraphicContext
- Display()
: IScene2D
- Draw()
: IVisualObject
- DrawBitmap()
: I2DRenderTarget
- DrawPath()
: I2DRenderTarget
- DrawSprites()
: IBackend
- DrawStatsObjType2Name()
: IGL2DDrawStats
- DrawTexture()
: IBackend
- DrawTexturesToTexture()
: IGL2DCanvas
- Dump()
: IGL2DCanvas
, IGL2DCaps
, IGL2DClipRule
, IGL2DDrawStats
, IGL2DFactory
, IGL2DFilledCircles
, IGL2DFont
, IGL2DFontsStorage
, IGL2DLatin1BorderedTexts
, IGL2DLatin1Texts
, IGL2DLine
, IGL2DLineMarks
, IGL2DMesh
, IGL2DPalette
, IGL2DPattern
, IGL2DSprite
, IGL2DSpritePos
, IGL2DSprites
, IGL2DStats
, IGL2DText
, IGL2DTextsCalculator
, IGL2DTextsColl
, IGL2DTextsCollEntry
, IGL2DTextsCollEntryPos
, IGL2DTexture