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NAVTOR SDK
v.3.0
Software Development Kit for fast and efficient development of ECDIS, ECS and generic marine applications
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GL2D Texture object. More...
#include <base/inc/platform.h>#include <base/inc/base_types.h>#include <base/inc/sdk_component_base.h>#include <base/inc/geometry/geometry_base_types.h>#include <base/inc/interfaces/properties/properties_interface.h>#include <visualizationlayer/inc/gl2d/gl2d_canvas_func/gl2d_canvas_utils_interface.h>Go to the source code of this file.
Data Structures | |
| class | IGL2DTexture |
| GL2D Texture object. More... | |
Enumerations | |
| enum | GL2DTexturePropertyIDs { kGL2DTexturePropertyID_AntiAliasing = 0, kGL2DTexturePropertyID_CanClip = 1 } |
| Generic GL2D Texture properties. More... | |
| enum | GL2DTextureFormat |
| Texture pixel format. | |
| enum | GL2DNativeTextureFormat |
| Native (internal) texture pixel format. | |
GL2D Texture object.
Copyright © The Navtor SDK 2011-2016. All Rights Reserved.
Generic GL2D Texture properties.
| Enumerator | |
|---|---|
| kGL2DTexturePropertyID_AntiAliasing | Texture anti-aliasing state (GL_TEXTURE_MIN_FILTER/GL_TEXTURE_MAG_FILTER) kSDKAnyType_Bool, false = GL_NEAREST, true = GL_LINEAR |
| kGL2DTexturePropertyID_CanClip | Given texture can be used for clipping purposes (Has appropriate IGL2DClipTexture owner) kSDKAnyType_Bool |