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NAVTOR SDK
v.3.0
Software Development Kit for fast and efficient development of ECDIS, ECS and generic marine applications
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Definition of renderer interface. More...
#include <base/inc/platform.h>#include <base/inc/base_types.h>#include <base/inc/forward_declarations.h>#include <base/inc/sdk_component_interface.h>#include <base/inc/sdk_ref_ptr.h>#include <base/inc/interfaces/properties/properties_interface.h>Go to the source code of this file.
Data Structures | |
| class | IRenderer |
| Base interface for all renderers. More... | |
| class | IRenderersSet |
| Set of renderers, which should render given layer one by one. More... | |
Enumerations | |
| enum | ResourceType { kResourceType_Unknown, kResourceType_RenderTarget, kResourceType_SpritesList, kResourceType_Texture } |
| Available resources for layer. More... | |
Variables | |
| static const RendererPriority | kUnknownRendererPriority = -SDK_MAX_FLOAT |
| Renderer priority in renderers set. | |
Definition of renderer interface.
Copyright (c) 2011 The NAVTOR SDK. All Rights Reserved.
| enum ResourceType |
Available resources for layer.