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NAVTOR SDK
v.3.0
Software Development Kit for fast and efficient development of ECDIS, ECS and generic marine applications
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Definition of graphic texture interfaces. More...
#include <base/inc/platform.h>#include <base/inc/base_types.h>#include <base/inc/forward_declarations.h>#include <base/inc/sdk_component_interface.h>#include <base/inc/sdk_ref_ptr.h>#include <base/inc/geometry/geometry_base_types_helpers.h>#include <base/inc/interfaces/properties/properties_interface.h>Go to the source code of this file.
Data Structures | |
| class | ITexture |
| Platform independent texture. More... | |
Enumerations | |
| enum | TextureFormat { kTextureFormat_Unknown, kTextureFormat_RGBA, kTextureFormat_BGRA } |
| Texture bytes format. More... | |
| enum | TextureStrideOrder { kTextureStrideOrder_TopToBottom, kTextureStrideOrder_BottomToTop } |
| Texture strides order. More... | |
| enum | TexturePropertyIDs { kTextureProperty_ID = 0x00, kTextureProperty_Version = 0x01 } |
| Generic texture properties. More... | |
Definition of graphic texture interfaces.
Copyright (c) 2011 The NAVTOR SDK. All Rights Reserved.
| enum TextureFormat |
| enum TextureStrideOrder |