virtual SDKResult SDK_CALLTYPE GetOpenGLContext(sdk::gfx::OpenGLGraphicsDeviceContext &opengl_ctx) const =0
Returns the OpenGL native device context, which holds the given texture.
virtual SDKResult SDK_CALLTYPE GetTextureID(GLint &texture_id) const =0
Returns the OpenGL texture ID The instance of ITextureOpenGL component should be also kept to prevent...