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NAVTOR SDK
v.3.0
Software Development Kit for fast and efficient development of ECDIS, ECS and generic marine applications
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visual object interfaces More...
#include <base/inc/platform.h>#include <base/inc/base_types.h>#include <base/inc/sdk_string_handler.h>#include <base/inc/sdk_component_interface.h>#include <base/inc/sdk_ref_ptr.h>#include <base/inc/interfaces/stream/stream_interface.h>#include <base/inc/interfaces/enum/enum_interface.h>#include <geometry/inc/geometry/geometry2d/2d_geometry_objects.h>#include <geometry/inc/geometry/geometry2d/2d_geometry_path_interface.h>#include <visualizationlayer/inc/graphics/2d_render_target_interface.h>#include <visualizationlayer/inc/scene/texture_interface.h>#include <visualizationlayer/inc/scene/graphic_context_interface.h>#include <visualizationlayer/inc/portrayal/sdl/sdl_interface.h>#include <base/inc/sdk_pshpack1.h>#include <base/inc/sdk_poppack.h>Go to the source code of this file.
Data Structures | |
| class | IVisualObject |
| Provides access to individual elements of a visual object including potential sprite elements and vector drawing elements (shapes) More... | |
| class | ISpriteElementCollection |
| Provides access to potential sprite elements. More... | |
| class | ISpriteElement |
| Sprite element. More... | |
| class | IPositionsCollection |
| Positions collection. More... | |
Functions | |
| SDK_PACK (struct SDKPosition { SDKPointF2D m_pos;float m_angle;}) | |
| Describes the position and angle of sprite. | |
visual object interfaces
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